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Savage: The Battle for Newerth is Freeware

Newerth News
| In the Dark? Today at 01:28:54 am by Django |
Recently a few people have been asking when XR, the next community supported patch for Savage: The battle for Newerth (aka Savage 1), will be released. We thought it about time to shed some light on where we are at and where we are going.![]() We are still working hard on XR and towards our goal of getting it ready to be released. We have reached a cut-off point and are no longer adding new features. Instead, we are in the process of fixing bugs and polishing the patch so that it is ready for a public beta. A couple other jobs related to content are also outstanding, and we plan to address those before release. Once these jobs are complete, they should help to showcase XR so that it is well received by the public, with the eventual aim of publicising Savage 1 on other websites to increase its popularity and player base. Other than several quality-critical bugs and some outstanding jobs, the main thing preventing us from releasing XR at this time is the amount of spare time we have available. Since all development on XR is done on a voluntary basis in our spare time it makes it difficult to estimate when it will be ready for public beta, which could be anything from one to three months away. ![]() We have also recently created a web based bug tracking system to help us gain feedback on and prioritise bugs. The system also allows users to submit wish list items and vote on them, thus allowing you to have your say on what to add to XR and the direction development should take. If you'd like to see more XR eye candy and the progress we are making, don't forget to check out the latest posts on the Newerth.com Dev Blog, which is regularly updated by us the XR developers. If you really can't wait for XR, take a look at Enliven's Reincarnation Mod Pack here which contains 5 different Savage 1 mods. Savage 2 News: Starting Friday 8/29 and ending Sunday 8/31 Savage 2 will be available for $9.99 via the S2Games website or native client (this offer will not be available on Steam). This sees a continuation of S2games' dedication in giving you additional opportunity to buy the game at a reduced price. |
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| Savage 2 Patch and Rune Builder August 09, 2008, 03:51:46 am by Django |
S2Games has announced the release of patch 1.5.4 for Savage 2. The patch introduces additional features, balance changes, and bug fixes. The announcement also sees the cost of the game decreased to $19.99, and the Collector's Edition to $4.99. Full details of the change log can be found here.![]() S2Games has also released the Custom Rune Builder which allows Savage 2 users to customize their persistent item vault. Custom Runes can be created via the website account administrator and game client and can be tailored to your exact specification giving your unit the maximum bonus modifiers in game, unlike like traditional runes gained from scratch cards or through achievements that give random bonus modifiers. Each customized rune costs $9.99 and, once purchased, will expire 120 days after being placed in your Item Vault. |
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| Savage 2 Discount on Steam August 01, 2008, 03:57:58 am by Senthryl |
This weekend, Savage 2 will be available for purchase through Steam for a discount price of only $9.99 (a $20 discount). If you liked what you saw during Free To Play Week, this is the perfect time to grab your permanent copy. Update: The discount weekend is over, but S2Games has permanently dropped the price on Steam to $19.99, and will drop the price for non-Steam users to $19.99 as soon as the new patch is released. |
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| Savage 2 Free Play and Tournament July 21, 2008, 04:04:23 pm by Senthryl |
| Free to Play Week Savage 2 is now free to play for this whole week. Head over to S2Games' site to download the client and take advantage of this offer. Savage Ascension: A Tournament Series $6,500 is being offered as prize money in the new Savage 2 tournament. Three small 9 vs. 9 tournaments (2 US, 1 EU) will be held first, with a prize of $500 each. Next, two larger tournaments (1 US, 1 EU), each with a $2,500 prize, will be held. All clan leaders of clans in other games will get free Savage 2 accounts in order to play in the tournament. Full details of the event are listed here. |
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| S2Games' Secret Revealed? July 14, 2008, 06:15:06 pm by Senthryl |
The Third Project? Ever since the release of Savage 2, a portion of the S2Games team has been working on their third game, which is not yet announced. However, a new website owned by DMA Holdings, Ltd., the same company which registers S2Games' website, was discovered today at the S2Games forums. www.heroesofnewerth.com contains nothing except the above picture, as well as the S2Games logo. As such, the website was likely meant to be found before the release of the game. There's already plenty of speculation about the implications of the site, but so far there has been no official response (although the thread at the S2Games forum is being constantly viewed by S2Maliken). |
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| Newerth Savage League July 14, 2008, 02:19:35 pm by pingu |
| Season 1 has finished We would like to specially congratulate EvO and VtX, the winners in the EU and US divisions respectively and thank everybody for making season 1 a great success. There has been tremendous support for the revival of competitive Savage and we can only hope that this carries on into the future. Season 2 has started! With the tournament over, we can now start with the next season. There have been some new entrants into the league, particularly in the US division, and we are forecasting a better league this season than last. If your clan would like to participate (or not participate), please contact me (Pingu) ASAP so I can right any wrongs immediately. There is still one more week for registration, and any late clans will have a bye this first week if they join late. We have been promising a new league script coinciding with the start of this next season, but it is incomplete and the old script will have to do for at least the first couple of weeks. Good luck and have fun! |
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| Savage 2 Free to Play Week July 11, 2008, 12:01:05 am by Senthryl |
Free to Play Week For the week of July 21st - 28th, S2Games has announced that they will release all restrictions on free demo accounts for Savage 2. That means that demo accounts will be able to command, spawn in normal time, play as hellbourne units, and for more than an entire week! A lot of things have changed in Savage 2 since it was first released, including the units, the melee system, the items, and the strategies. If you are thinking of trying out Savage 2 once more, or for the first time, this is a perfect opportunity to do so. You can visit www.s2games.com to register for a free account and download the client. However, the full week trial will not be activated until July 21st, so if you plan to take advantage of it you should wait until that time. |
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| New Engine Features and Optimizations for Savage 2 July 06, 2008, 02:36:25 am by Django |
| A news post has been published by S2Games informing the masses of some changes soon to be released for Savage 2: Quote from: S2Maliken We're going to be implementing a bunch of already written engine features and optimizations in the next couple weeks that should improve your Savage 2 experience. S2Maliken later described these changes in more detail on the Official Savage 2 forum: Quote from: S2Maliken Hey guys - I just wanted to give you all a heads up that we are putting up a patch this Monday (maybe Tuesday depending on how things go) that will fix a lot of stuff in the game. After that Kyle will be teaming up with G (our core engine programmer) to port a bunch of features and optimizations to the Sav 2 exe. This should stabilize and increase performance while also giving us a few more options with the renderer (reflection, refraction, & bloom). While that is going on we will be pushing our $5,000.00 cash Kick Off Tournament for our new tournament system located at http://tournaments.savage2clans.com as well as handling any imbalances with small patches. When Kyle finishes wth the engine stuff we will be implementing a new Community & Clan Panel into the game that will make managing friends and clans in Savage 2 much easier. We really want to socialize the game more and get the competitive clan scene rolling. Anyways, I just wanted to update everyone on what is going on. Thank you for your support of the game and hope you are all enjoying it. The orginal forum post can be found here Additionally, S2Games is also contemplating the addition of "New Game Modes" into Savage 2: Quote from: S2Maliken We are concerned about Savage 2's current single game mode having a very limited fan base due to only have pub activity in a game that requires so much coordination and team work to really enjoy the experience. That said, Savage 2 still has some very unique and fun aspects with melee-action-based, skill-based, fantasy game. We believe we can significantly grow the community by having a new "core" game mode comprised of 3 map types. These maps would not have a commander nor would they have siege. Hellbourne would be obtainable for souls earned during the match. 1.) Round Based Team Deathmatch (ala Counter Strike): rb_mapname: This mode starts each player with gold and a loadout where you choose your unit and items (slightly different pricing) and the round is over when one team is killed. Everyone respawns for the next round. 2.) Capture Point Team Deathmatch: cp_mapname: This mode is very traditional in capturing scar locations around the map. When all points are controlled that team wins. When a player dies they respawn after a very short timer. 3.) Fortress Defense Team Deathmatch: fd_mapname: This mode has a team beseiging a fortress and a team defending the fortress. The defending teams spawns and exists the fortress wall and attempts to push back the advancing team and defending "weak points" in the wall while the advancing team attempts to break through any one of these attackable points in the fortress. The defending team has a minor respawn time where the advancing team has an instant respawn. These game modes would be the default server list, would not be ranked or tracked and would allow all server operators the opportunity to host and control the server. This would make the current game mode the "Official Ranked Competition Commander Mode" or something along those lines and would be the secondary tab on the server list and the mode used in competitive matches (clan and tournaments). What I'm looking for is some very constructive feedback associated with our thoughts and poll results from the community. You can have your say on whether or not you think these new games modes are a good idea and vote on the poll here or leave us your thoughts by adding a comment to this news article. |
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